Concepts
Geometry Optics
- 光的直线传播定律
- 光的反射定律
- 法向量:
- 入射光: (归一化)
- 反射光:
- 光的折射定律
- Snell's law:
- Total Internal Reflection
- 基本假设
- Linearity
- Energy conservation
- Steady state
- No polarization
- No fluorescence or phosphorescence
Radiometry and Color
- Radiometry: the science of measuring radiant energy transfer
- Radiometric Quantities
- Energy
- Radiant power (total flux) 功率 (J/s, W)
- Irradiance (flux density) : total radiant power per unit area incident onto a surface
- Inverse square law:
- Lambert's law:
- Radiosity (flux density) : total radiant power per unit area leaving a surface
- Intensity : flux density per solid angle
- isotropic point source:
- Radiance : total flux traveling at some point in a specified direction , per unit area perpendicular to the direction of travel
- 沿光线传输方向,radiance 不变(真空),sensors response is proportional to radiance
- Solid Angles : the solid angle subtended by an object is the surface area of its projection on to the unit spher
- 球坐标系:
- Spectrum: 370nm - 730nm
- SPD: Spectral Power Distribution
- photometry: 物理量转换为视觉感知量
BRDF and The Rendering Equation
- Bidirectional Reflectance Distribution Function: (辐射率 和辐照度 的比值,对入射光改变的能力,材质,六维函数)
- The Reflection Equation(local direct illumination model):
- The Rendering Equation:
- 迭代计算:
- Ligiting Simulation = Solving the Rendering Equation
- Monte Carlo Methods (Ray tracing, path tracing...)
- Finite element methods (Classic radiosity)